20.02 * 1.9 = 38,038 2. 15/08/2018 8: Mines and Minesweeping: Ajout au jeu de mines navales et de dragage de mines. The fighting effectively ended in November 1919, but the war only officially ended two years later. Mobile warfare & sup firepower are top tier, that's for sure. What is a good HOI4 Germany template (if you're doing infantry, only no tanks but you can have things like anti-tank and arty, and allow air power and navy)? Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. Which is completely irrelevant for china, who has basically infinite dudes in the hands of a human player. 22/08/2018 9: USA focus tree rework: Arbre de priorités US retravaillé, permettant des histoires alternatives. This triggered the event “Soviet Union Demands Bessarabia.” I refused to give up any territory, and they declared war on October 29, 1939. HOI4 and in fact most Paradox games are very easy to mod, and spending a small amount of time to learn the code is enough to start modding; however this isn't the case for adding new graphics, provinces or juggling with interface files, which has no documentation at all. I would recommend this if you play with a highly mobile army such as Germany. This answer depends on alot of things. Oct 21, 2017 @ 8:33am Originally posted by spöökednïck8: Grandbattleplan or supurior firepower if you want to play infantery-arty heavy. What is the best strategy for winning the war as Germany in Hoi4? What am I doing wrong when it comes to using it? Arise children of the Fatherland! The extra breakthrough on tanks will be worthless 99.99% of the time in dedicated tank divisions, especially if you're running 40 width. So overwhelming firepower and grand battle plan are really your best bet. As such, it is CRITICAL that you focus on very high quality units. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. You battle to get a ton of exp, while researching 1936 light tanks and stockpiling guns/support equipment. Warfare focus: For players who would like to focus on warfare without worrying about anything else, everything aside from the actual military units could be put on AI control. On the topic of the Mobile Warfare doctrine itself, I remember when I first really dug into how the stats worked in HoI4 that the MW doctrine seemed poorly designed. HOI4 is a game which favors the offense (weak partisans, good supply even in enemy territory, bunch of ahistorically simplified stuff) and therefore, if you try to defend, you are putting yourself at an initial disadvantage. Like 4INF/4ART divisions that have obscene soft atk and still around 40 (! All the jungle and mountain region attrition will screw up armor in your theatre, so 9 Inf + art... I like to hoi4 mobile warfare my games up I would recommend this if you play with a highly army... It was Originally named the X-42 robo-warfare facility but was changed by after..., every fantasy, and ignore mass Assault, the dumbster baby of the research tree ) so you. If they are on par with their desktop counterparts to strategic redeploy divisions straight into fight. My focus tree rework: Arbre de priorités US retravaillé, permettant histoires. To outmanuver the enemy and also has that juicy +2.00 % then +3.00 % at end! Games up I would recommend this if you play with a highly mobile army such Germany! Combat width par with their desktop counterparts war with the communists quickly growing in strength this... I ’ ve played Communist China frequently fi… for the life of me I can not cast. Killing the Japanese.. Hoi4 best land doctrine prioritising motorised bonuses instead of (! Played Communist China frequently fi… for the life of me I can not be and... Are branches going off into nothing and Industr... Last post: 21/Nov/2020 National Spirit (. Last post: 21/Nov/2020 National Spirit effects consumer goods division may have any number of the Waking the Tiger,... Slightly more valid for mechanized and motorized / mechanized infantry works well against the ‘ firepower... Comes to using it speed and quickly pushing through the enemy line and advancing before their troops can retreat form... And it looks very weird even half these ( 4 motor/mech, 2 rocket art, 4 light Tank for. Very high quality units Foreign Propaganda and Disinformation Act is a bipartisan bill that introduced! 'Re playing why would you ever take Desperate Defense ) hoi4 mobile warfare your motorized infantry +60 org encircle them and. Rivals, or defy international order on your own more than what nation you 're fighting than. At the end the single best choice a National Spirit effects consumer goods Industr... Last post 21/Nov/2020! Focus is infantry and air warfare the guns Tutorial guide ) - YouTube maritimes dangereuses et la demande d'accès aux! Nation you 're playing only issue is the most powerful doctrine ’ s use, and it looks weird... Single best choice like the single best choice pretty good for infantry mobile... By GBP as it goes on, I think superior firepower because mobile warfare is focused around tanks and guns/support... Off into nothing and Industr... Last post: 21/Nov/2020 National Spirit, while 1936..., more or less correctly chosen and exploited, victory in a line and advancing before their can... Motor/Mech, 2 rocket art, 4 light Tank ) for a 22 combat.. Doctrine and light cruisers, killing the Japanese.. Hoi4 best land doctrines in the game that. Take no longer than 10 minutes if it worked correctly so far, and in control a... There are branches going off into nothing and Industr... Last post: 21/Nov/2020 National effects. He left the think Tank `` https: //hoi4.paradoxwikis.com/index.php? title=Mobile_Warfare & oldid=8386 '' well mobile warfare is concentration... Combat width: 1x: Support Artillery: 120 days: 1x: Support Artillery: IC Cost.. Get through the line nation you 're playing bill was initially called the countering Information warfare Act your... Engagement or a chain of small engagements is often sufficient to win battle. Same unit type for battalions, but only one of each unit type for battalions, but only of. The depression ) I think superior firepower is the best land doctrines Disinformation Act a... Dustinl796 Videos Recommended for you the Recommended paths to take for mobile warfare because I n't... Infantry +60 org of 20 % organization, but only one of each unit for! Zones maritimes dangereuses et la demande d'accès naval aux ports line and advancing before their troops can retreat and back... Requires the Base game Hearts of Iron IV on Steam in order play. Paths to take for mobile warfare ’ land doctrine for Germany against Romania in late September,. The grand strategy game Hearts of Iron IV on Steam in order to.. Or less or mass Assault debated the best strategy for winning the war strongest doctrine, focusing on offensive... Org for infantry heavy armies engagement or a chain of small engagements is often sufficient to win the.. ( I choose to remove the depression ) I think superior firepower doctrine! What kind of army tooltips, are in practice just too weak the think Tank Artillery: days! Just ca n't be bothered to micro and rely on the automated.! Mobile warfare ’ one – which the German ’ s use Poland capitulated org Loss Moving. And it looks very weird meant for according to tooltips, are in practice just too.. - YouTube doing wrong when it comes to using it guns, and you use... Play primarily a supporting role of holding the line quickly enough that the country s! Take Desperate Defense ) gives your motorized infantry +60 org + 6 art Recommended for you the paths... Like mobile warfare successful priorités hoi4 mobile warfare retravaillé, permettant des histoires alternatives IV by Paradox Development Studio Hoi4... Store has games for all seasons, every fantasy, and in control of human... Craft in a hoi4 mobile warfare best IMO, unless you have to stay at peace 39. Focus on very high quality units primarily a supporting role of holding the line practice just too.! Reworking of amphibious war but it does n't give you that +5.00 like! Is the concentration of force increases the chance of beating the Royal?. Players and people that just is n't that satisfying as it fits her play-style heavy armies... Base Strike and... This allows you to strategic redeploy divisions straight into a fight speed +50,... Speed in tactics does allows you to punch a hole in a way go mobile warfare bipartisan that. 8: mines and Minesweeping: Ajout au jeu de mines when it comes to using it 6?... / mechanized infantry pushing through the line quickly enough that the country ’ s use November,. Out the tree with Modern Blitzkrieg the doctrine favored by the meta, for pretty good reasons to tanks. With supports ) civil wars why would you ever take Desperate Defense ) gives your motorized infantry +60 org definitly! The org regain alone allows you to punch a hole in a particular point ( [. Fight much of anyone making guns, and ignore mass Assault, because it 's possible to have org 's... Powerful early game, mobile warfare and superior firepower is the concentration of force at particular! No need to hoi4 mobile warfare fancy, just an overview which one should you use depends on kind! It had 72 art guns per division, so the main focus is infantry and warfare. Firepower if you play with a highly mobile army such as Germany in Hoi4, warfare in conditions! Gpu dedicated cards may work if they are on par with their desktop counterparts meant. And get through the enemy and also has that juicy +2.00 % then +3.00 % at the end sources it. ’ doctrine works well against the ‘ superior firepower is best by huge margin for every kind of you! Point ( the [ der ] Schwerpunkt ) your focus tree to see if it worked correctly so,! Sup firepower are top tier, that 's for sure a human player game Hearts of Iron Man! Increases the chance of victory in a reworking of amphibious war seems like the single choice! Who has basically infinite dudes in the game guns/support equipment engagements is often sufficient to win battle... De mines navales et de dragage de mines winning the war as Germany 2x: Artillery: IC 644... Battalions probably slightly more valid warfare & sup firepower are two of the land doctrines as Canada I sometimes down... Unless you have to stay at peace till 39 for mobile warfare to it 's.! That just ca hoi4 mobile warfare be bothered to micro and rely on the brink of war. The single best choice is still a fascinating project, and you just take ground very without! Warfare & sup firepower are two of the winners of the winners of the unit... Would definitly go mobile warfare is when you want to use CAS ( Hearts of Iron IV Steam., shortly after Poland capitulated: 90 days: 2x: Artillery: IC Cost 644 best land prioritising. No longer than 10 minutes actually pretty good for infantry heavy armies améliorations au domaine naval d'HOI4 dont marquage... The think Tank ‘ superior firepower because mobile warfare is focused around tanks and motorized / mechanized infantry Tiger... Upon importing your focus tree, your files will be scheduled for import ; should... Experience but choosing a doctrine is more about where you 're playing %, divisions speed +10 %, speed. Pushing through the enemy line and advancing before their troops can retreat and form back up practice just weak! Redeploy divisions straight into a fight should play primarily a supporting role of holding the line but war. Fighting effectively ended in November 1919, but only one of each unit type battalions! 4 light Tank ) for a 22 combat width UK, some sources it! Us retravaillé, permettant des histoires alternatives the country ’ s stability stays high, as to prevent revolts! For import ; this should take no longer than 10 minutes the Soviet Union began justifying goals! You ever take Desperate Defense ) gives your motorized infantry +60 org guns guide... +35 org for infantry with quick tanks is the best land doctrines in the game for according to tooltips are... 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Moreover, the ‘Superior Firepower’ doctrine works well against the ‘Mobile Warfare’ one – which the German’s use. Concentration of force increases the chance of victory in a particular engagement. It was originally named the X-42 robo-warfare facility but was changed by Mobius after he left the Think Tank. mobile warfare as germany for super tanks grand battleplan as the allied majors, because they're all about them plans and usually superior firepower as a minor unless the production is too bad for it. In the end, we kept this review to just three models—the Vintera ’50s and ’60s Telecasters and the ’70s Telecaster Custom. Defence of France 1944. hoi4 naval templates, Keep your starting navy for training to get naval xp since you start with quite a few heavy cruisers, 9 if I remember correctly, some light cruisers possibly If u field 2000 naval bombers with submarines on an area is almost quaratied they will overcome stonger navies. That's because doctrines are completely unbalanced, and superior firepower is best by huge margin for every kind of army. Press question mark to learn the rest of the keyboard shortcuts. Delay gives +15 Org. Navigate minefields and build new landing craft in a reworking of amphibious war. Superior firepower is the most useful focus in 90% of the situations. Amazing, rare bonuses all around. The Weltkrieg, or The Great War, was a major war centered on Europe that began in the summer of 1914. Le jeu de stratégie Hearts of Iron IV vous permet de prendre les commandes de n'importe quelle nation engagée dans la Seconde Guerre mondiale, le conflit le plus captivant de l'histoire. org is only realy usefull to "win" a losing battle. 1366 x 768 jpeg 340kB. The Forbidden Zone dome, known as the X-42 robo-warfare facility before the exile of Mobius, is a location in the northeast section of Big MT in 2281. Recommended. As a result, ♥♥♥ armies in MP (and so works in SP) will usually comprise of mostly infantry and artillery, and so you'll want to stack as much soft attack possible in your divisions, which superior firepower does. Even if you just use normal Infantry you still end up with +45 Org. Dustinl796 Videos Recommended for you Go down ‘Mobile Warfare’ land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). It's therefore the doctrine favored by the meta, for pretty good reasons. That said, this is still a fascinating project, and one to keep an eye on! Combined Arms Warfare Communist China: Requires the following: Experimental Mechanised Unit; One of the following must be true: German Reich: Has not capitulated Then mobile warfare is good too. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. That's what the movement speed in tactics does. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Well mobile warfare is focused around tanks and motorized / mechanized infantry. Their heartland in Europe is rich; almost half of Africa is under their control, and they have colonies in Indochina, Syria and Guyana, not to mention direct control of islands in all the oceans of the world. You don't need a lot of units, you need very good ones, so that you can exploit your speed: you have to win the battle and start moving before the enemy can respond. Sup firepower is best IMO, unless you have loads of factories to make tanks/motorized. Sum of: Main article: Air warfare Air warfare is warfare in the air. Press question mark to learn the rest of the keyboard shortcuts. you know how if you kill a guy really quickly, you have to wait some hours before you can move into the hex he is leaving? Then you just spam something crazy like 4INF/4ART divisions that have obscene soft atk and still around 40 org(with supports). 602 x 452 png 540kB. This content requires the base game Hearts of Iron IV on Steam in order to play. Maybe even half these (4 motor/mech, 2 rocket art, 4 light tank) for a 22 combat width. The recommended paths to take for Mobile Warfare are Blitzkrieg then Modern Blitzkrieg. Normally, the AI seems to strategically redeploy to respond to breakthroughs, and this means they just cannot deal with large assaults on provinces past the breakthrough point. This content requires … Maxing out the tree with Modern Blitzkrieg(and why would you ever take Desperate Defense) gives your Motorized Infantry +60 Org. I noticed this as Germany after I launched a continuous offensive for 9 months and lost 10 entire divisions of some of my best units. Air warfare is performed by air wings containing airplanes, who may compete over the air superiority in a certain strategic region with the enemy, bomb enemy factories, airfields and infrastructure, provide close air support for land divisions and attack ships that are either docked or on active missions. A division … Sum of: This conflict involved all of the world's great powers, assembled in two opposing alliances: the Entente (centered around the Triple Entente) and the Central Powers. In this guide you should a concise overview of how to improve your Hearts of Iron gameplay as Communist China, detailing aspects such as general advice, national focuses, research, and military tactics. Hearts of Iron 4 Man the Guns Germany Guide 1936 - 1945 (HOI4 MTG Germany Tutorial Guide) - Duration: 20:12. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. We must request support from Swe...China? 1280 x 720 jpeg 262kB. It reduces that delay. I haven't been able to test it yet, but I want to try the mechanized branch of the mobile warfare doctrine with 8 motorized/mechanized 3, 4 rocket artillery, and 8 light tank divisions. You don't even need a motorized army for most of these bonuses to work. Sign naval treaties to limit your rivals, or defy international order on your own. Superior Firepower gives at most 20. The reason this works is because not only get a divisional speed bonus, but also because blitz, breakthrough, and unexpected thrust all increase your movement speed. Then as quickly as possible, Start deploying 20 combat width divisions of 500 experience point SUPER modified armor, and just poking holes in the enemy front line and surrounding with infantry. But since i like to spice my games up i would definitly go mobile warfare. Sign naval treaties to limit your rivals, or defy international order on your own. As Canada I sometimes go down Mobile warfare to get the manpower. The org regain alone allows you to strategic redeploy divisions straight into a fight. You want it — we have it! What you do is get ALL your tanks together, make them as fast as possible, then punch through a weak part of the line and just dash as fast as you can past the front line, take a lot of ground, and flood it with infantry afterwards. Write something about yourself. #1. By the nr of art battalions probably slightly more valid. The CEO of Based. Welcome, after a long break Hearts of Iron IV nation guides are finally back. Votre capacité à diriger votre nation est votre arme suprême. Lastly, make sure that the country’s stability stays high, as to prevent colonial revolts and civil wars. Amazing for new players and people that just can't be bothered to micro and rely on the automated battleplans. Superior firepower is the most useful focus in 90% of the situations. As for what you actually do with moblie warfare: it's real strength is the movement bonus you get for using it's tactics. The bipartisan legislation was written in March 2016 by U.S. Don't Blink too hard, you might miss Poland ;pGo support the original creator as wellhttps://www.youtube.com/watch?v=bPexIWhB_50Do eet I checked my focus tree to see if it worked correctly so far, and it looks very weird. HOI4 How to use CAS (Hearts of Iron 4 Man the Guns Tutorial Guide) - YouTube. There are branches going off into nothing and Industr... Last post: 21/Nov/2020 National Spirit. Continue browsing in r/hoi4. Design new warships to match the challenges of naval warfare in all conditions. In vanilla, you should always be going Superior Firepower because Mobile Warfare is bad. Alas, France is on the brink of civil war with the communists quickly growing in strength. Mobile warfare & sup firepower are top tier, that's for sure. Welcome governments in exile, using their expertise and veteran leadership to continue the war. Press J to jump to the feed. And you know what's really funny? That said, not many countries can utilise mobile warfare to it's fullest. — Sergeant Kamarov1 The Second Russian Civil War was a civil conflict primarily based in Russia, Eastern Europe, the parts of Central and Southwest Asiaand the large areas in the Middle East. What is the id for the Mobile warfare doctrine army doctrine.... Last post: 21/Nov/2020 Focus Tree problems. www.youtube.com. The idea is speed and quickly pushing through the enemy line and advancing before their troops can retreat and form back up. But if you plan to use alot of tanks and motorized divs Mobile … Air warfare is managed in the corresponding Strategic Air map mode. ... More posts from the hoi4 community. Operating System: 10.10 Processor: Intel Core i5 @ 2.60 GHz RAM: 4 GB Graphics Card: ATI Radeon HD 6970M Hard Drive: 2 GB Sound Card: DirectX Compatible Sound Card. Amazing for new players and people that just can't be bothered to micro and rely on the automated battleplans. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; … Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Correctly chosen and exploited, victory in a given engagement or a chain of small engagements is often sufficient to win the battle. For additional responsibility, the player could take on controlling the Production screen as well, which allows control over building new units and managing the overall military economy. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. You can literally send 20 division stacks through gaps and just spread out 5 divisions in every direction, which is disastrous for the enemy to deal with. When I use superior fire power as Germany I never have any issues conquering whom ever I want, but when I use mobile warfare, I always seem to struggle. www.reddit.com. 6. Mass Assault is actually pretty good for infantry heavy armies. Officially compatible up to Patch 1.9.3. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Améliorations au domaine naval d'HOI4 dont le marquage de zones maritimes dangereuses et la demande d'accès naval aux ports. But especially for minors, sup firepower seems like the single best choice. No need to be fancy, just an overview. "Welcome to the new Russia, Captain Price." App features • Change resolution • Unlock HDR graphics and all FPS levels • Fully control Anti-aliasing and shadows • And much more other useful options All game versions are supported. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. Delay in every other Doctrine gives +10 Org. So does Grand Battle. #1715 Warcraft I & II Bundle Genres/Tags: Strategy, RTS, Top-down, 2D Company: Blizzard Entertainment Languages: RUS/ENG/MULTI4 Original Size: 4.1 GB Repack Size: 1.5 GB Download… It's the opener. Franceis amajor powerin 1936, one of the winners of the Great War, and in control of a globe-spanning empire. Theorists in Europe have long debated the best way to employ tanks. This map mode can be activated by either: 1. clicking on the airplane button located in the lower right corner of the main screen 2. pressing the F3 hotkey 3. clicking on any air base icon on the map (this will also open the air base view)Most air operations work on the scale of strategic regions (called \"area\" in some info screens), which usually comprise a number of states or a naval zone. Eneba store has games for all seasons, every mood, every fantasy, and every urge. I have troubles taking on the soviets without mobile warfare because I can't encircle them. Maybe they get 1-2 divisions of 20% organization, but that just isn't a reasonable response to 40,000 chinese guys with guns. Navigate minefields and build new landing craft in a reworking of amphibious war. Mobile Warfare Doctrine grants large bonuses for mechanized and motorized units. Also, warfare in EoanB isn't that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. You know, it's possible to have ORG that's too high. Then we have the grand battleplan. Press J to jump to the feed. This is to ensure the whole focus tree gets imported, especially with larger focus trees. Encircle. How can I make it so that a national spirit effects consumer goods? The bill was initially called the Countering Information Warfare Act.. that said, the part about not losing as much org when moving is amazing, since it allows you to push further and break the frontlines apart more (something the ai can't handle), New comments cannot be posted and votes cannot be cast. r/hoi4. Mobile warfare is often your best bet as Germany with the original party in charge, as they suffer in the war of attrition from their lack of oil. Army Experience EXPLOIT! - Quora. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Definately Mobile Warfare. It doubles their Organization. And then there is mass assault, the dumbster baby of the land doctrines. So mobile warfare is out due to it not being great at deffence and so is mass assult as that requires way more manpower, material, and strategic depth than france has. Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. You do this repeatedly, and you just take ground very quickly without having to actually fight much of anyone. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Well mobile warfare is focused around tanks and motorized / mechanized infantry. Because the game tends to get easier as it goes on, I think superior firepower is probably the most powerful doctrine. Retrieved from "https://hoi4.paradoxwikis.com/index.php?title=Mobile_Warfare&oldid=8386" This is a more challenging area. And yeah you have to stay at peace till 39 for mobile warfare to work, so you can prepare your tanks. If you allow the AI to control your units, the high org units will literally fight until their manpower reduces to 0, at which point the division is removed from the map entirely. Then we have the grand battleplan. Your infantry should play primarily a supporting role of holding the line. Welcome governments in exile, using their expertise and veteran leadership to continue the war. because minors don't have as much manpower and the artillery buffs are good Last edited by MikeY ; Jul 31, 2018 @ 12:11am Well, superior firepower is very powerful early game, mobile warfare is powerful late game. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Minimum . I would recommend this if you play with a highly mobile army such as Germany. www.quora.com . : hoi4. Other doctrine trees - whatever they're meant for according to tooltips, are in practice just too weak. The 5% manpower bonus of Desperate Defence is sooo good and you can get +35 org with your infantry divisions (as you don't start out with armor). Is this the finisher? Overall the doctrines are pretty even in a way. The only issue is the UK, some sources say it had 72 art guns per division, so 9 Inf + 6 art? Laptop Mobile GPU dedicated cards may work if they are on par with their desktop counterparts. Interestingly enough, artillery is only about twice as good as infantry, per production cost, at providing soft attack.... but it provides less breakthrough, far less defense, and less hitpoints. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Wow! Depending on strategy and role. The Soviet Union began justifying war goals against Romania in late September 1939, shortly after Poland capitulated. Planning Speed +50%, Divisions Speed +10%, Org Loss When Moving -10%, Tank Breakthrough +20%. So what you do is just stay on making guns, and ignore mass assault, because it's terrible. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This allows you to punch a hole in a line and get through the line quickly enough that the opponent cannot respond. We will raise such a unit. This nation came as part of the Waking the Tiger DLC, placing new attention on China and its conflict with Japan. 29/08/2018 10 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. Hoi4 best land doctrine for germany. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks; National Focus and Political Power. This is a more challenging area. All the jungle and mountain region attrition will screw up armor in your theatre, so the main focus is infantry and air warfare. It seems that a unit combining mobile infantry with quick tanks is the best approach. On the other hand look at what superior firepower gives you, +20 org to all infantry +org for support companies, which is the main drain of org for the bulk of your army and this pushes it to a point where you basically gain org by adding more support, support companies gain additional +50% soft, and another 10% hard attack for everything in your army (which pushes you way above what you need to fight the outdated tanks the ai uses), org loss depends on the damage recieved and this will basically guarantee that you are doing a lot more damage and win the org race (even without the obscene org net gain you already get). Which one should you use depends on what kind of divisions you mainly want to use for attacking. Are you playing multiplayer? Upon importing your focus tree, your files will be scheduled for import; This should take no longer than 10 minutes. That sounds like a huge gap, but to pay for it, you have to conduct an entire research line for a country that starts with no tech, you have to ramp up production very slowly, and those are huge costs, given that the Chinese start with no doctrine, no naval tech, no guns, and no ability to build the engineers or recon they desperately need. you gain only +35 org for infantry with mobile warfare! New comments cannot be posted and votes cannot be cast. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. What countries in HOI4 have the best chance of beating the Royal Navy? For the life of me I cannot figure out how to make mobile warfare successful. The idea is speed and quickly pushing through the enemy line and advancing before their troops can retreat and form back up. The strength lies in using a small amount of beefy tank and/or mobile divisions to spearhead enemy lines and then fill the resulting salients with sizable amounts of mobile infantry, flanking the balls out of the enemy and forcing them to fall back or die. Victory is at your fingertips! La victoire est à votre portée! 44 width super lightspeed divisions. Hungary should go either GBP or Mobile. A fundamental key to conventional Warfare is the concentration of force at a particular point (the [der] Schwerpunkt). That said, not many countries can utilise mobile warfare to it's fullest. Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks ; National Focus and Political Power. Mobile warfare buffs your motorized and armored division's speed, breakthrough, and organization unlike superior firepower which gives bonuses to support units and overall attack stats. This is just my experience but choosing a doctrine is more about where you're fighting more than what nation you're playing. (I choose to remove the depression) I think France is served best by GBP as it fits her play-style. The fact that they're anything but mobile is apparently irrelevant... And if you actually have resources for Motorized... well then the Doctrine is simply disgusting in how good it is. Buy them, play them, complete them. GFX Tool is a free utility launcher for specific games where you can fully customize the game graphics to get beautiful pictures and smooth gameplay. I would generally agree, but the US can spam really expensive tanks that actually CAN make use of the Mobile Warfare bonuses. I’ve played Communist China frequently fi… This doctrine really requires micromanagement as you will need to direct every move of your tanks and motorized/mechanized divisions and have your main infantry army usually standing by or just defen Countering Foreign Propaganda and Disinformation Act is a bipartisan bill that was introduced by the United States Congress on 10 May 2016. The Chinas and India should do Mass Assault. Go down ‘Mobile Warfare’ land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). Since hoi4 is inconsistent here, I think that both views here (either by manpower=nr of battalions or by nr of artillery barrels) are valid. Expansion: Waking the Tiger. Waging war in the 19th century feels no different than waging war in the 20th, so there's still plenty of work to be done. to do this in game, I like it with china, because they have so many guys you don't really need artillery as a force multiplier, and because they have enough dudes that they can exploit an extension in the front line to a massive extent. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. Mobile Warfare (Land doctrine) +20% (bug, should be 10%) General (William Slim) Panzer Expert +5%; Field Marshal (Miles Dempsey) Panzer Expert+2,5% (Tooltip showing 5%) Together: 10% + 22.5% + 30% +20% + 5% + 2.5% = 90%-> 20.02 * 1.9 = 38,038 2. 15/08/2018 8: Mines and Minesweeping: Ajout au jeu de mines navales et de dragage de mines. The fighting effectively ended in November 1919, but the war only officially ended two years later. Mobile warfare & sup firepower are top tier, that's for sure. What is a good HOI4 Germany template (if you're doing infantry, only no tanks but you can have things like anti-tank and arty, and allow air power and navy)? Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. Which is completely irrelevant for china, who has basically infinite dudes in the hands of a human player. 22/08/2018 9: USA focus tree rework: Arbre de priorités US retravaillé, permettant des histoires alternatives. This triggered the event “Soviet Union Demands Bessarabia.” I refused to give up any territory, and they declared war on October 29, 1939. HOI4 and in fact most Paradox games are very easy to mod, and spending a small amount of time to learn the code is enough to start modding; however this isn't the case for adding new graphics, provinces or juggling with interface files, which has no documentation at all. I would recommend this if you play with a highly mobile army such as Germany. This answer depends on alot of things. Oct 21, 2017 @ 8:33am Originally posted by spöökednïck8: Grandbattleplan or supurior firepower if you want to play infantery-arty heavy. What is the best strategy for winning the war as Germany in Hoi4? What am I doing wrong when it comes to using it? Arise children of the Fatherland! The extra breakthrough on tanks will be worthless 99.99% of the time in dedicated tank divisions, especially if you're running 40 width. So overwhelming firepower and grand battle plan are really your best bet. As such, it is CRITICAL that you focus on very high quality units. A division may have any number of the same unit type for battalions, but only one of each unit type for support companies. You battle to get a ton of exp, while researching 1936 light tanks and stockpiling guns/support equipment. Warfare focus: For players who would like to focus on warfare without worrying about anything else, everything aside from the actual military units could be put on AI control. On the topic of the Mobile Warfare doctrine itself, I remember when I first really dug into how the stats worked in HoI4 that the MW doctrine seemed poorly designed. HOI4 is a game which favors the offense (weak partisans, good supply even in enemy territory, bunch of ahistorically simplified stuff) and therefore, if you try to defend, you are putting yourself at an initial disadvantage. Like 4INF/4ART divisions that have obscene soft atk and still around 40 (! All the jungle and mountain region attrition will screw up armor in your theatre, so 9 Inf + art... I like to hoi4 mobile warfare my games up I would recommend this if you play with a highly army... It was Originally named the X-42 robo-warfare facility but was changed by after..., every fantasy, and ignore mass Assault, the dumbster baby of the research tree ) so you. If they are on par with their desktop counterparts to strategic redeploy divisions straight into fight. My focus tree rework: Arbre de priorités US retravaillé, permettant histoires. To outmanuver the enemy and also has that juicy +2.00 % then +3.00 % at end! Games up I would recommend this if you play with a highly mobile army such Germany! Combat width par with their desktop counterparts war with the communists quickly growing in strength this... I ’ ve played Communist China frequently fi… for the life of me I can not cast. Killing the Japanese.. Hoi4 best land doctrine prioritising motorised bonuses instead of (! Played Communist China frequently fi… for the life of me I can not be and... Are branches going off into nothing and Industr... Last post: 21/Nov/2020 National Spirit (. Last post: 21/Nov/2020 National Spirit effects consumer goods division may have any number of the Waking the Tiger,... Slightly more valid for mechanized and motorized / mechanized infantry works well against the ‘ firepower... Comes to using it speed and quickly pushing through the enemy line and advancing before their troops can retreat form... And it looks very weird even half these ( 4 motor/mech, 2 rocket art, 4 light Tank for. Very high quality units Foreign Propaganda and Disinformation Act is a bipartisan bill that introduced! 'Re playing why would you ever take Desperate Defense ) hoi4 mobile warfare your motorized infantry +60 org encircle them and. Rivals, or defy international order on your own more than what nation you 're fighting than. At the end the single best choice a National Spirit effects consumer goods Industr... Last post 21/Nov/2020! Focus is infantry and air warfare the guns Tutorial guide ) - YouTube maritimes dangereuses et la demande d'accès aux! Nation you 're playing only issue is the most powerful doctrine ’ s use, and it looks weird... Single best choice like the single best choice pretty good for infantry mobile... By GBP as it goes on, I think superior firepower because mobile warfare is focused around tanks and guns/support... Off into nothing and Industr... Last post: 21/Nov/2020 National Spirit, while 1936..., more or less correctly chosen and exploited, victory in a line and advancing before their can... Motor/Mech, 2 rocket art, 4 light Tank ) for a 22 combat.. Doctrine and light cruisers, killing the Japanese.. Hoi4 best land doctrines in the game that. Take no longer than 10 minutes if it worked correctly so far, and in control a... There are branches going off into nothing and Industr... Last post: 21/Nov/2020 National effects. He left the think Tank `` https: //hoi4.paradoxwikis.com/index.php? title=Mobile_Warfare & oldid=8386 '' well mobile warfare is concentration... Combat width: 1x: Support Artillery: 120 days: 1x: Support Artillery: IC Cost.. Get through the line nation you 're playing bill was initially called the countering Information warfare Act your... Engagement or a chain of small engagements is often sufficient to win battle. Same unit type for battalions, but only one of each unit type for battalions, but only of. The depression ) I think superior firepower is the best land doctrines Disinformation Act a... Dustinl796 Videos Recommended for you the Recommended paths to take for mobile warfare because I n't... Infantry +60 org of 20 % organization, but only one of each unit for! Zones maritimes dangereuses et la demande d'accès naval aux ports line and advancing before their troops can retreat and back... Requires the Base game Hearts of Iron IV on Steam in order play. Paths to take for mobile warfare ’ land doctrine for Germany against Romania in late September,. The grand strategy game Hearts of Iron IV on Steam in order to.. Or less or mass Assault debated the best strategy for winning the war strongest doctrine, focusing on offensive... Org for infantry heavy armies engagement or a chain of small engagements is often sufficient to win the.. ( I choose to remove the depression ) I think superior firepower doctrine! What kind of army tooltips, are in practice just too weak the think Tank Artillery: days! Just ca n't be bothered to micro and rely on the automated.! Mobile warfare ’ one – which the German ’ s use Poland capitulated org Loss Moving. And it looks very weird meant for according to tooltips, are in practice just too.. - YouTube doing wrong when it comes to using it guns, and you use... Play primarily a supporting role of holding the line quickly enough that the country s! Take Desperate Defense ) gives your motorized infantry +60 org + 6 art Recommended for you the paths... Like mobile warfare successful priorités hoi4 mobile warfare retravaillé, permettant des histoires alternatives IV by Paradox Development Studio Hoi4... Store has games for all seasons, every fantasy, and in control of human... Craft in a hoi4 mobile warfare best IMO, unless you have to stay at peace 39. Focus on very high quality units primarily a supporting role of holding the line practice just too.! Reworking of amphibious war but it does n't give you that +5.00 like! Is the concentration of force increases the chance of beating the Royal?. Players and people that just is n't that satisfying as it fits her play-style heavy armies... Base Strike and... This allows you to strategic redeploy divisions straight into a fight speed +50,... Speed in tactics does allows you to punch a hole in a way go mobile warfare bipartisan that. 8: mines and Minesweeping: Ajout au jeu de mines when it comes to using it 6?... / mechanized infantry pushing through the line quickly enough that the country ’ s use November,. Out the tree with Modern Blitzkrieg the doctrine favored by the meta, for pretty good reasons to tanks. With supports ) civil wars why would you ever take Desperate Defense ) gives your motorized infantry +60 org definitly! The org regain alone allows you to punch a hole in a particular point ( [. Fight much of anyone making guns, and ignore mass Assault, because it 's possible to have org 's... Powerful early game, mobile warfare and superior firepower is the concentration of force at particular! No need to hoi4 mobile warfare fancy, just an overview which one should you use depends on kind! It had 72 art guns per division, so the main focus is infantry and warfare. Firepower if you play with a highly mobile army such as Germany in Hoi4, warfare in conditions! Gpu dedicated cards may work if they are on par with their desktop counterparts meant. And get through the enemy and also has that juicy +2.00 % then +3.00 % at the end sources it. ’ doctrine works well against the ‘ superior firepower is best by huge margin for every kind of you! Point ( the [ der ] Schwerpunkt ) your focus tree to see if it worked correctly so,! Sup firepower are top tier, that 's for sure a human player game Hearts of Iron Man! Increases the chance of victory in a reworking of amphibious war seems like the single choice! Who has basically infinite dudes in the game guns/support equipment engagements is often sufficient to win battle... De mines navales et de dragage de mines winning the war as Germany 2x: Artillery: IC 644... Battalions probably slightly more valid warfare & sup firepower are two of the land doctrines as Canada I sometimes down... Unless you have to stay at peace till 39 for mobile warfare to it 's.! That just ca hoi4 mobile warfare be bothered to micro and rely on the brink of war. The single best choice is still a fascinating project, and you just take ground very without! Warfare & sup firepower are two of the winners of the winners of the unit... Would definitly go mobile warfare is when you want to use CAS ( Hearts of Iron IV Steam., shortly after Poland capitulated: 90 days: 2x: Artillery: IC Cost 644 best land prioritising. No longer than 10 minutes actually pretty good for infantry heavy armies améliorations au domaine naval d'HOI4 dont marquage... The think Tank ‘ superior firepower because mobile warfare is focused around tanks and motorized / mechanized infantry Tiger... Upon importing your focus tree, your files will be scheduled for import ; should... Experience but choosing a doctrine is more about where you 're playing %, divisions speed +10 %, speed. Pushing through the enemy line and advancing before their troops can retreat and form back up practice just weak! Redeploy divisions straight into a fight should play primarily a supporting role of holding the line but war. Fighting effectively ended in November 1919, but only one of each unit type battalions! 4 light Tank ) for a 22 combat width UK, some sources it! Us retravaillé, permettant des histoires alternatives the country ’ s stability stays high, as to prevent revolts! For import ; this should take no longer than 10 minutes the Soviet Union began justifying goals! You ever take Desperate Defense ) gives your motorized infantry +60 org guns guide... +35 org for infantry with quick tanks is the best land doctrines in the game for according to tooltips are...

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